Prepping for the podcast’s season 3 – with special guest interviews

Exciting things are happening. This year will finally be the year when the Space Quest Historian Podcast resurfaces for a long-awaited third season.

Yes, I know that sounds like I’m blowing smoke up my own ass, but really: a fair number of people have said they missed the show, and that makes me really happy. ‘Cos when I started out doing the show, I had no idea what the hell I was doing.

Flashback to the first season of SQH Podcast
A throwback candid photo of me doing the first season of the SQH Podcast.

But since then I have learned a lot about what makes a podcast actually listenable. I was doing highly scripted stuff and splicing in pre-recorded soundbites from people when everyone else was just taping their Skype conversations and putting those online. My time with Fred and Gareth over on Back Seat Designers has really opened my eyes to just how interesting an actual conversation can be.

Also, the show has been on hiatus for a very long time because, for the longest time, I was really stuck on how to proceed. For the first two seasons, I would bring up topics pertaining exclusively to the Space Quest series, and by the end of the second season I was truly running out of things to talk about. Then, just last week, I had one of those epiphanies where you go, “Why didn’t I think of this sooner?” And that was …

Why limit myself to just one game series? Yeah, I know, I’m the Space Quest Historian and all that, but hear me out. With the new resurgence of adventure games, there’s a veritable shitton of cool games to talk about! That doesn’t mean I’m going to stop talking about Space Quest; far from it — but I am going to be able to broaden the show’s perspective … and somehow find a way to make it all about Space Quest anyway.

What's that? A picture of a belabored metaphor?
What’s that? A picture of a belabored metaphor about broadening horizons? Fuck, that’s a long way down.

With that in mind, I started contacting cool people to hear if they wanted to come on the show with the promise that we’d sit down and have a chat about a certain topic pertaining to their area of expertise. Not an interview, in the classic sense of the word, but more of an informal back-and-forth.

So far, the cool people that have expressed a clear interest in appearing on the show include Jay Tholen (creator of Dropsy the Clown), Natalia Figueroa and Isak Martinsson (creators of Fran Bow), Mr. Underhill (creator of Gibbous: A Cthulhu Adventure, whose real name will probably be revealed on the show), Robert Menes (co-host of the Nostalgia Roadtrip podcast), Richard Cobbett (video game journalist of great repute), and Agustín Cordes (creator of Scratches, Asylum, and Serena).

I’m not saying they all will appear, but they at least didn’t slam the door in my face when I asked them. So, subject to change and all that.

(If you are an interesting figure in the adventure game community and you would like to appear on the show as well, please do not hesitate to contact me.)

I’m not going to completely abandon the format of the first two seasons, either. I’ll still have a bunch of weirdness surrounding it, and recurring characters from previous seasons will still be there. (Yes, even that guy.) The “interviews” will become the centerpieces of the episodes, but I’ll edit them down into a manageable chunk to fit into the episode — and release the full, unedited mp3’s on the side, if people want to listen to those.

Over the course of the coming month (probably months, actually), I’ll be conducting these “interviews,” and then figuring out how to stitch them into episode formats. There’s still a lot of preparation to do, and a lot of balls are still up in the air–


–so I don’t have a definitive number of episodes yet, or a release schedule, or anything concrete like that.

Just take this post as an early-process announcement that yes, Space Quest Historian Podcast season 3 is finally happening — and it’s happening in 2016!

I hope to see you there! Whenever it’ll be.

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