Late Last Nite: the “Speakeasy” edition is released

Last year, I had the good fortune of lending a small hand in the making of Late Last Nite for the AdventureJam 2015 game jam.

My contribution consisted of writing the dialogue for the snot-nosed Cedric parody, Chadwick, and that was pretty much it. The rest was all down to the fabulous talents of the No More For Today geniuses — Jess, PCJ, Resulka, Chris, Kevin, Gareth, and Fred.

Now, more than a year later, the “full talkie” version is finally released, featuring the voices of YouTube star Sarah “PushingUpRoses” Wilson as the narrator and professional lighter-inquiring-person Rebecca McCarthy as our plucky protagonist.

Chadwick the Owl

I voiced the obnoxious potato chip monster, Chippy. And of course Fred voiced Chadwick the Owl in a voice he swears is somewhat dissimilar to CyberCedric.

The talkie version, like the non-talkie version, is completely and utterly free for your downloading pleasure.

Adventure Game Studio (AGS) Tutorial – Episode 2

I should be playing games now instead of dicking around with this, I know. But there were some grievous oversights in the previous episode 1 parts that I felt needed correcting — notably that you couldn’t actually see what code I was writing because of the dumbass facecam.

So I start out by showing you how that was supposed to look, then move swiftly into making a simple dialogue tree. Aaaaand fuck it up tremendously. I hope you enjoy.

Adventure Game Studio (AGS) Tutorial – Episode 1

Due to popular demand, I now present my overly rambling, incoherent tutorial on how to get started using Adventure Game Studio.

I split the first episode into three parts because it ran amazingly long, and I figure if anyone actually wants to follow this, they would probably prefer it being in more easily digestible-sized chunks.

So here’s all parts together in one post for your viewing pleasure!

Download the OCS Machine (the plot generator device) used in the first episode here:

AdventureJam 2016: Games I were involved in

AdventureJam 2016 is over, and I was involved in a grand whopping total of three of the entries. I have one game in the jam that’s (very nearly almost) purely my own (Were We Ever?), one game that I did a (very small) bit of writing for (Stair Quest), and one game that I shot the background photos for (Ærinde).

For this jam, Shaun Aitcheson (of Cloak & Dagger Games) and I had a fun idea: We would each take photographs of our own neck of the woods, then send those photograhps to each other, and try to make games out of the other person’s photos.

For Stair Quest, I basically took a swipe at a spreadsheet full of verbs and nouns, and then Gareth (and probably Jess and Fred, although they didn’t credit themselves) filled in the rest. Oh, and …

So there.

Anyway, I made a little video showcasing these three games. Here you go! Now, please, go and vote for these and the 161 other cool games in the jam!