Making “Kitty Quest” – my submission for AdventureJam 2017

They say, "Never work with children or animals." And that was indeed the phrase that instantly popped into mind when my wife responded to my question, "What do you think I should do for this year's AdventureJam?" with, "Why not make a game about our cats?" I couldn't help myself, though. It was such a [...]

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How to quickly make a 1st person FMV game in Adventure Game Studio

AdventureJam 2017 starts tomorrow. As promised, here is my second Adventure Game Studio tutorial. Today, we're going to learn how to make FMV games -- yes, Full Motion Video games. The kind that were really popular in the mid-90s and, some would say, reduced adventure games to interactive PowerPoint presentation with laughable acting. Only few [...]

How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what [...]

Late Last Nite: the “Speakeasy” edition is released

Last year, I had the good fortune of lending a small hand in the making of Late Last Nite for the AdventureJam 2015 game jam. My contribution consisted of writing the dialogue for the snot-nosed Cedric parody, Chadwick, and that was pretty much it. The rest was all down to the fabulous talents of the [...]