Adventure Game Studio (AGS) Tutorial – Episode 2

I should be playing games now instead of dicking around with this, I know. But there were some grievous oversights in the previous episode 1 parts that I felt needed correcting -- notably that you couldn't actually see what code I was writing because of the dumbass facecam. So I start out by showing you … Continue reading Adventure Game Studio (AGS) Tutorial – Episode 2

Adventure Game Studio (AGS) Tutorial – Episode 1

Due to popular demand, I now present my overly rambling, incoherent tutorial on how to get started using Adventure Game Studio. I split the first episode into three parts because it ran amazingly long, and I figure if anyone actually wants to follow this, they would probably prefer it being in more easily digestible-sized chunks. … Continue reading Adventure Game Studio (AGS) Tutorial – Episode 1

Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently … Continue reading Inspiration is really just picking out bits from things you like and mashing them together