AGS Tutorial, Confessions of a Crap GameDev

Adventure Game Studio (AGS) Tutorial – Episode 2

I should be playing games now instead of dicking around with this, I know. But there were some grievous oversights in the previous episode 1 parts that I felt needed correcting — notably that you couldn’t actually see what code I was writing because of the dumbass facecam.

So I start out by showing you how that was supposed to look, then move swiftly into making a simple dialogue tree. Aaaaand fuck it up tremendously. I hope you enjoy.

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AGS Tutorial, Confessions of a Crap GameDev

Adventure Game Studio (AGS) Tutorial – Episode 1

Due to popular demand, I now present my overly rambling, incoherent tutorial on how to get started using Adventure Game Studio.

I split the first episode into three parts because it ran amazingly long, and I figure if anyone actually wants to follow this, they would probably prefer it being in more easily digestible-sized chunks.

So here’s all parts together in one post for your viewing pleasure!

Download the OCS Machine (the plot generator device) used in the first episode here: http://www.backseatdesigners.com/open-crowd-source/ocs-download/

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Confessions of a Crap GameDev

AdventureJam 2016: Games I were involved in

AdventureJam 2016 is over, and I was involved in a grand whopping total of three of the entries. I have one game in the jam that’s (very nearly almost) purely my own (Were We Ever?), one game that I did a (very small) bit of writing for (Stair Quest), and one game that I shot the background photos for (Ærinde).

For this jam, Shaun Aitcheson (of Cloak & Dagger Games) and I had a fun idea: We would each take photographs of our own neck of the woods, then send those photograhps to each other, and try to make games out of the other person’s photos.

For Stair Quest, I basically took a swipe at a spreadsheet full of verbs and nouns, and then Gareth (and probably Jess and Fred, although they didn’t credit themselves) filled in the rest. Oh, and …

So there.

Anyway, I made a little video showcasing these three games. Here you go! Now, please, go and vote for these and the 161 other cool games in the jam!

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Confessions of a Crap GameDev

Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently gelled into my head.

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