Adventures in sound: My ongoing struggle with audio fidelity

Steady on, because this post is not really about adventure games per se. It's about audio, specifically the challenges of recording clean audio, and it gets a bit technical. So if you don't give a shit about microphones, audio devices, gating, compression, and whatever else goes into that stuff, you're best off reading something else. … Continue reading Adventures in sound: My ongoing struggle with audio fidelity

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Playing Space Quest III with digitized sound effects

Maybe you've noticed: I've started playing Space Quest III on my YouTube channel. In the first episode, I talk about how Space Quest fans playing on an MS-DOS PC were jealous of those playing on an Amiga, because the Amiga people got to enjoy the game with digital sound effects. Most famously, being able to … Continue reading Playing Space Quest III with digitized sound effects

Quelle surprise: Adventure games are STILL not dead

Matt Wales has written for Kotaku a piece entitled "Point and Click is Dead Again," and that sound you just heard was the collective adventure gaming community all around the world sighing in exasperation. The article itself is either petulant whining or, worse, clickbait -- perhaps both. In it, Mr. Wales argues that the adventure … Continue reading Quelle surprise: Adventure games are STILL not dead