Category: Battle of the U.I.s
This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game. When you’re making a game, one of the things you have to settle on early is what kind of user interface the game will be […]
In this, the 2nd instalment of my little blog series on adventure game interfaces, we take a look at two of my least favorite interfaces. The kind that’s either cumbersome or simply treats you like an idiot. That’s right, synchronize your Swatches, ‘cos it’s bitching time.
I had an interesting “story meeting” over Skype with Josh Henry, the dude who wrote this, and is now helping me hammer out a story for Space Quest Historian: The Adventure Game. He asked me something I don’t think has been discussed nearly enough, save for a few bouts of opinionated back-and-forth on Twitter, and […]