I do game music. I love making music in general (it’s my other great passion besides playing and talking about adventure games), and I would really love to try my hand at composing music for games.
Want me to score your game?
Get in touch with me, please. You can email me: email@example.com.
Please let me know what style of music you’re looking for, along with a description of your game and examples of the game’s art style (for inspiration).
I can do anything from industrial/rock stuff (think Sonic Mayhem) to moody texture music (think NIN’s soundtrack to Quake) to synthwave/retro-synth stuff (think Jan Hammer, or Vangelis’ soundtrack to Blade Runner) to orchestral music (think the usual suspects, like James Horner, John Williams, etc.). I can even do very convincing chiptune music, either in the style of the old Amiga MOD music or the Commodore 64 SID music.
My rates are very reasonable and I will do what I can to work within your budget. I don’t have fixed rates, so get in touch with me and let’s work it out.
Examples of game music
Here are some examples of tunes I’ve done in various styles:
The Space Quest main theme, composed for a fan game that was never completed. It’s a medley of the original Space Quest theme and the title theme from Space Quest III in the orchestral style of Space Quest IV. Entire soundtrack here.
A tune from the unfinished Space Quest 7 fan game that was supposed to play over a cutscene. The track follows the action on-screen (that you’ll have to imagine, since it was never rendered completely).
This is to show I can not only write looping tunes but also score to on-screen visuals. It is being played with a Roland Sound Canvas, as the soundtrack was intended to be played with General MIDI devices. Entire soundtrack here.
This was a track from my game A Life Worth Losing. It’s a tune that loops in the background as the player explores an environment. It harkens back to the old days of 90’s adventure game music where there were no voice-overs, and game music could have a recognizable hum-along melody. Entire soundtrack here.
This is a rumbly, moody, atmospheric track that brings to mind an underground cave or abandoned underwater complex. It’s an example of a free-form mood piece that eschews melody in favor of texture.
The full album combines field recordings with the same free-form experimental mood; listen to that here.
This is a fast-paced rock/metal song that could work well in an action/platformer type game. It’s got a driving rhythm that never lets up with variations over the same riff throughout.
It’s from the instrumental version of my album The Machines Will Kill Us All, which you can listen to here.
Want to listen to more of my stuff?
You can listen to my albums of original music on BandCamp.