For the game jam AdventureJam 2015 in April 2015, I once again couldn’t pass up trying to create an adventure game in two weeks.
But I also didn’t want to sit around and draw sprites. ‘Cos I’m terrible at drawing, and I’m even worse at animating.
So I decided on a somewhat novel approach: I would do a first-person adventure game and have all the NPC’s (of which there are a whopping total of two) be “cardboard cutout” digitized characters.
I photographed all the backgrounds around my workplace in Taastrup and my home in Roskilde, and then downgraded them to oblivion in Photoshop to give them a retro-ish Commodore 64 look.
My friend Brian Devins composed the main theme, and I did variations of his theme for the remainder of the soundtrack.
Again, if you don’t feel like actually downloading and playing the game, I did a Let’s Play of it around the time of its release:
After completing the game, I had the idea of doing a talkie version of it. I commissioned my good friend Amayirot Akago to provide the voice of the main character, and I voiced the main antagonist, Winny, myself.
The talkie version took way longer to complete because of procrastination and all sorts of horseshit, but it finally got released in February 2016.