How to quickly make a 1st person FMV game in Adventure Game Studio

AdventureJam 2017 starts tomorrow. As promised, here is my second Adventure Game Studio tutorial. Today, we're going to learn how to make FMV games -- yes, Full Motion Video games. The kind that were really popular in the mid-90s and, some would say, reduced adventure games to interactive PowerPoint presentation with laughable acting. Only few [...]

How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what [...]

“The nostalgia is starting to pixelate.” – Review of Thimbleweed Park

Well, of course I played Thimbleweed Park. It's probably the most anticipated adventure game to come out since Double Fine's Broken Age. It made a lot of promises, none of which seemed unreasonable, while managing to keep the actual story and mystery a secret right up until its launch. With a name like Ron Gilbert [...]