Hope everyone had a great New Year! It’s finally 2017 and we can stop blaming four random digits for everything that goes wrong in our lives.
While I’m being such an endearing person, maybe I can share a bit of news with you. As of just two days before the new year, my Patreon shot past the $80 a month milestone mark. Thank you so much to all these lovely people!
The milestone meant that I now had to look into merchandising — well knowing that probably not a single soul on this planet would be caught dead wearing or decorating their house with anything that resembles me.
But I said I’d do it, and by god I did it. Behold! The official SQH Swag Store!
The store has all the usual shit, like t-shirts and a hat and some posters, like this cataract-inducing hippie shirt:
And this fill-in-your-own-death-at-the-hands-of-CyberCedric poster:
I honestly don’t think anyone will truly buy these, and I’ll be the first to admit it’s a bit pricey (even though I’ve set the profit margin as low as Zazzle will let me). But they were fun to make!
And if anyone does go ahead and buy any of these items, please send me a picture and I will post it flagrantly across the social media landscape!
It was actually hard to name a “Game of the Motherfucking Year” for 2016, but I’ve decided to go with Nelly Cootalot – The Fowl Fleet for two simple reasons:
It was a good game.
It made me laugh.
By “good game,” I mean it had well-designed puzzles, had a good story, and completing it felt like a worthwhile accomplishment.
By “it made me laugh,” I mean it honestly made me laugh. You know when you write LOL online but didn’t actually LOL? Most of the time when we say something made us laugh, it didn’t actually make us physically laugh; it just triggered that part of your brain that goes, “That was funny,” and we recognize it as funny.
Nelly Cootalot made me laugh. Like, out loud. Loud enough to wake my wife, who was sleeping when I was playing it.
There is a lot to love in Kathy Rain. The story has all the makings of an adventure game classic: You’ve got a family mystery, sprinklings of the supernatural, a plucky protagonist who don’t take no shit, and a cast of characters with depth and unique personalities.
You’ve also got an absolutely gorgeous presentation — everything from the amazing pixel-art graphics and the moody, evocative music to the superbly streamlined interface.
So what’s not to like?
This is a game that wears its influences loud and proud, like DIY patches on the back of a well-worn denim jacket. Particularly evident is its infatuation with the first Gabriel Knight game, Sins of the Fathers.
This is not necessarily a bad thing. Sins of the Fathers was a great game. It had all the things that Kathy Rain aspires to, and, for the most part, Kathy Rain does an admirable job of tapping into the things that made Sins of the Fathers so memorable.
It does, however, play up this inspiration to an almost pathological degree.
Let's see. We've got family secrets, grandma, tape recorder, and we ride a motorcycle. What does this remind me of? pic.twitter.com/qPEvqWkzKV
Sometimes a game comes along that just speaks to you. A game that taps into that core essence of your being; that seems to know exactly what you are (or were, at one point) thinking.
I’m not saying MechaNika is that game, exactly. But it’s definitely close.
Introducing: Nika Allen, a 7 year old girl who is intelligent, a reader, good with mechanical things, and despises everything that isn’t awesome. That includes school, her family, and almost everyone around her.
Her goal is to build a giant robot that can lay waste to everything she disagrees with — which, I reiterate, is almost everything in the world.