Christian is also the creator of Neofeud — a game that I have recently finished playing on my YouTube channel. Being the gracious, well-mannered guest that my parents diligently taught me to be, I immediately proceeded to absolutely spoil the shit out of the ending of his game … so, uh, spoiler warning if you haven’t played Neofeud.
We recorded our chat with our pretty faces, so you can watch two talking heads converse with each other from across the globe here:
You can also subscribe to Christian’s podcast via this feed and listen to it on the go, if that’s your thing.
In all honesty, I was a bit tired when we recorded this — but thankfully Christian is just as big a rambler than me, so we were very much in tune as we darted from tangent to tangent. I had a blast talking to Christian and hope to be able to pick his brain some more in the future.
It seems like I’ve nearly forgotten about this page by now, and, truthfully, I nearly have. With everything that’s going on over in the land of YouTube and Twitch, blogging seems like a past-time that borders on self-indulgence more than anything.
But I do want to keep a record of my past accomplishments, however small they may be in the grand scheme of things, and to that end, I am now (very belatedly) archiving these appearances I did on two other shows. I did these almost back-to-back on the same day, so by the time I was done, it felt like I had run a live-stream marathon. I hadn’t, of course, but I did get to bed very, very late in the morning.
First, I went on Human Interact’s live-stream to watch Alexander play Phantasmagoria. Having recently completed my own playthrough of the game (featuring Richard Cobbett and Natalie Juhasz as co-commentators), I relished the opportunity to share the pain of playing that awful, awful FMV travesty with yet another person.
Then, a few hours later, I went on Indie Game Riot’s live podcast to chat about Snail Trek, the game that made parser games fun to play again. The host and I — never met him before, incidentally — quickly hit it off and started going off on long tangents about adventure game design in general, so it was a very fun experience. I thought it was going to be me in a crowd of people, so I didn’t really expect to be on camera, nor did I expect to be practically the only other guy on the show beside the host and a couple of commenters in the Twitch chat.
I had a blast with both appearances, and a big ol’ thank you to both Alexander and the IGR guys for having me on their shows.
Steady on, because this post is not really about adventure games per se. It’s about audio, specifically the challenges of recording clean audio, and it gets a bit technical. So if you don’t give a shit about microphones, audio devices, gating, compression, and whatever else goes into that stuff, you’re best off reading something else. I’ll get back to talking about adventure games next time (probably).
Not an insignificant amount of people who are watching my Let’s Plays on YouTube have noticed that my audio setup is not the greatest in the world.
Specifically, there is an omnipresent hiss in my commentary audio, which — although barely noticeable when you’re listening to it on speakers — becomes very irritating when listening to it with headphones.
You know it, I know it. Sierra games were so unfair, man! Well, now you can have a bit of fun at their expense.
A little while back, I made a couple of Photoshop templates for the Sierra death screens — both AGI (Space Quest I & II era) and SCI0 (Space Quest III era).
We’ve had some fun with these on Twitter for a while now, and I think it’s time to unleash them unto the world. Feel free to download these and create your own Sierra deaths — use them as memes, as reaction gifs, or just for shit and giggles.
Simply put your choice of graphics in the transparent “holes” in the template (just put any image you want on the bottom layer, and resize it to taste). Then edit the text to suit your needs.