Latest blog posts

Playing Space Quest III with digitized sound effects

Maybe you've noticed: I've started playing Space Quest III on my YouTube channel. In the first episode, I talk about how Space Quest fans playing on an MS-DOS PC were jealous of those playing on an Amiga, because the Amiga people got to enjoy the game with digital sound effects. Most famously, being able to … Continue reading Playing Space Quest III with digitized sound effects

Feats of strength (and failure)

Bit of old news at this point, I'm afraid, but it deserves archiving. Another one of Joe's Hangouts took place earlier this month, covering a topic that I suggested. I really shouldn't have, because I didn't have any good stories to share on the subject, but it worked out well, anyway. As usual, the whole … Continue reading Feats of strength (and failure)

Quelle surprise: Adventure games are STILL not dead

Matt Wales has written for Kotaku a piece entitled "Point and Click is Dead Again," and that sound you just heard was the collective adventure gaming community all around the world sighing in exasperation. The article itself is either petulant whining or, worse, clickbait -- perhaps both. In it, Mr. Wales argues that the adventure … Continue reading Quelle surprise: Adventure games are STILL not dead

Making “Kitty Quest” – my submission for AdventureJam 2017

They say, "Never work with children or animals." And that was indeed the phrase that instantly popped into mind when my wife responded to my question, "What do you think I should do for this year's AdventureJam?" with, "Why not make a game about our cats?" I couldn't help myself, though. It was such a … Continue reading Making “Kitty Quest” – my submission for AdventureJam 2017