How to quickly make a 1st person FMV game in Adventure Game Studio

AdventureJam 2017 starts tomorrow. As promised, here is my second Adventure Game Studio tutorial. Today, we're going to learn how to make FMV games -- yes, Full Motion Video games. The kind that were really popular in the mid-90s and, some would say, reduced adventure games to interactive PowerPoint presentation with laughable acting. Only few [...]

How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what [...]

“Yarr, matey. Where me feathery flock at?” – Review of Nelly Cootalot: The Fowl Fleet

I've had the great fortune to spend the past handful of weeks playing a review copy of Nelly Cootalot: The Fowl Fleet, because the publishers with the auspicious name Application Systems thought I had journalistic integrity (joke's on them), so I could tell you -- on this, the day of her public unveiling (that's a [...]

Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently [...]