Matt Wales has written for Kotaku a piece entitled “Point and Click is Dead Again,” and that sound you just heard was the collective adventure gaming community all around the world sighing in exasperation. The article itself is either petulant whining or, worse, clickbait — perhaps both.
In it, Mr. Wales argues that the adventure gaming mechanics of yore are tired and clichéd; relics of an era gone by. “Haven’t we moved on by now?” he seems to ask between the lines, perhaps whilst alternating between stroking the perceived cleverness of his ego and his cock. He apparently arrived at this earth-shattering conclusion of said genre demise because Syberia 3 really sucked balls.
No, Mr. Wales, adventure games are not dead. Let us forego the immediate knee-jerk response by bringing up recent titles that are firmly rooted in classic genre tropes but still manage to stay fresh and vibrant, like Paradigm, Kathy Rain, Tesla Effect, Shardlight — a pass he attempts half-heartedly to head off in the opening paragraphs of his article. (Why he would put Thimbleweed Park in there is beyond me, though — if anything, THAT game, almost by its own admission, belongs in a museum.)
Let us instead focus on the absurdity of declaring a genre “dead.” I can only assume this was a calculated move on his part to dredge up a tired old cliché in an article that, ironically, focuses on tired old clichés.