How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world — the good, the bad, the smelly, and the first-time curious — will have two weeks to create an adventure game from scratch.

The beauty of the AdventureJam is that no one expects perfection. It’s just what you can knock out in two weeks. There is a ton of fun to be had with that kind of time constraint. It often forces you to go to silly places, to experiment, and to just do something for the hell of it.

I know a lot of people who say they want to make adventure games, but have no idea how. Back in August of last year, I made a series of tutorial videos that took you through the basics. They were a bit rambly and long-winded, though.

So, in anticipation of this year’s AdventureJam, I have made two new tutorial videos that are a lot more snappy — aimed at getting you started quickly.

The first one is about how to make a Sierra/LucasArts style adventure game with on-screen characters:

In this video, you’ll see me working on some scripting and stuff. If you want to take a look at the inner workings of the game yourself, click here to download the source code.

Continue reading “How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio”

He walks! He talks! And his legs look attached!

Welcome to a new series about me trying to make games and how utterly shit I am at it.

I spend a good deal of time talking about other people’s games, and one of the overriding reasons for that is that I am infinitely more qualified in doing that than trying to make my own goddamn games. Even though I have made two. Well, three. Okay, four, if you count that little “let’s learn AGS” excursion. All right, four-and-a-half, if writing bits of the dialogue in Serena counts.

One thing that’s always held me back severely is my inability to draw properly. It’s very nice when people say they thought the art in What Spunky Found was cute, but let’s be honest: it’s crude at best, and it’s true when I say that this is exactly how I used to draw comics in grade school. As in, my “art style” hasn’t improved in the slightest in over 20 years.

Continue reading “He walks! He talks! And his legs look attached!”