AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what … Continue reading How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio
Welcome to a new series about me trying to make games and how utterly shit I am at it. I spend a good deal of time talking about other people's games, and one of the overriding reasons for that is that I am infinitely more qualified in doing that than trying to make my own … Continue reading He walks! He talks! And his legs look attached!