Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently … Continue reading Inspiration is really just picking out bits from things you like and mashing them together

What future game designers can learn from Undertale

After watching JackSepticEye play through the Pacifist Run of Undertale, I found myself in one of those "I must know everything about this thing!" obsessive moods. This deceptively simple-looking RPG has so many variables and alternate routes through its story that it's nearly overwhelming. On the surface, you can complete the game in three ways: … Continue reading What future game designers can learn from Undertale