Confessions of a Crap GameDev

Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently gelled into my head.

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Rants and raves

What future game designers can learn from Undertale

After watching JackSepticEye play through the Pacifist Run of Undertale, I found myself in one of those “I must know everything about this thing!” obsessive moods.

This deceptively simple-looking RPG has so many variables and alternate routes through its story that it’s nearly overwhelming. On the surface, you can complete the game in three ways: Pacifist, Neutral or Genocidal. The former is where you kill no-one, the latter is where you straight-up murder everyone, and the middle is just that — a little bit of everything.

Be warned, ‘cos some of the links in this post lead to massive spoilers. Don’t click anything if you want to experience things for yourself.

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