Last week, I made a vlog about walking simulators. I quite like walking simulators, and I recently played a couple of them on my stream -- Dream and Caligo -- which I liked, but with some major caveats. I tried outlining what I found interesting about walking simulators, heaping tons of praise on games I thought did … Continue reading What actually IS a walking simulator?
I got into an interesting discussion on Twitter last night -- which, frankly, I probably should have been more awake for. The debate was about how developer Atlus have effectively told Let's Players not to play their game (at least, not any more than the beginning of the game). The official explanation is that it's … Continue reading Do Let’s Players hurt sales of adventure/narrative-driven games?
Not so long ago, I watched some Let's Plays of Resident Evil 7, and wanted to write about being surprised that, for the first time in my life, I found myself actually giving a shit about a Resident Evil game. I've also watched the DLC stuff -- in fact, recently, I watched some of the … Continue reading The importance of good world building – or, how Resident Evil 7 won me over
This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game. When you're making a game, one of the things you have to settle on early is what kind of user interface the game will be … Continue reading Battle of the U.I.s, Pt. 3: The One U.I. to End Them All