Not so long ago, I watched some Let’s Plays of Resident Evil 7, and wanted to write about being surprised that, for the first time in my life, I found myself actually giving a shit about a Resident Evil game. I’ve also watched the DLC stuff — in fact, recently, I watched some of the second DLC package, in particular the “Daughters” segment.
You be quiet, you little demon spawn!
Now I feel like I have a handle on what I actually want to talk about, which is what made me suddenly give a shit about Resident Evil. It’s not just the masterfully creepy suspense that I think almost everyone agrees is done to damn near perfection. It’s also the keen sense of world-building and history that went into crafting the story.
Because, on the surface, Resident Evil 7 sounds like any survival horror game: you’re trapped in a confined location, monsters are out to get you, and you have to survive while the game does everything in its power to dick you over. Monsters will jump out when you least expect it; you’re always running out of space in your inventory; you’ve never got enough bullets in your gun to take down even the puniest of enemies.
Even story-wise, at least on paper, it sounds kind of hokey. A rural family in Louisiana has gone batshit insane, apparently taking your wife hostage, and your first instinct is to just go in there after her, instead of doing something sensible, like call the police or, at the very least, bring a fucking gun.
Luckily, the Baker family anticipated your arrival and kindly left some out for you to kick their asses with.
There’s more going on here than what’s just at the surface, though. So I want to dive into that for a bit, but first:
Huge, dinosauric spoiler warning. If you haven’t played Resident Evil 7 yourself, and you intend to at some point in your life, you might want to find something else to read.