I did my very own Upper Memory Block episode!

I guess this is what they call "coming full circle," eh? The podcast that inspired me to start my own podcast allowed me to do my own guest episode for that podcast. Confused yet? Don't be. It just means that I got the chance to do my very own episode of Upper Memory Block, the … Continue reading I did my very own Upper Memory Block episode!

Warcraft Adventures leaked; designer spills beans

Warcraft Adventures was supposed to have been released by Blizzard back in 1997, but never was. That is, until now. All the major game sites have now covered this, but in case you haven't noticed: a Russian dude who says he "found it" back in August last year, decided to release his long-forgotten copy of … Continue reading Warcraft Adventures leaked; designer spills beans

Battle of the U.I.s, Pt. 2: Verb coin vs. single-click

In this, the 2nd instalment of my little blog series on adventure game interfaces, we take a look at two of my least favorite interfaces. The kind that's either cumbersome or simply treats you like an idiot. That's right, synchronize your Swatches, 'cos it's bitching time. Verb coin When you think "verb coin," you probably … Continue reading Battle of the U.I.s, Pt. 2: Verb coin vs. single-click

Inspiration is really just picking out bits from things you like and mashing them together

So, you might ask, why am I making characters walk across the screen? For what purpose do they exist? Well, it stems from an overriding desire to just make games, a long spell of just having that urge without a story or device to hang it on, and from finally having an idea that recently … Continue reading Inspiration is really just picking out bits from things you like and mashing them together