Battle of the U.I.s, Pt. 2: Verb coin vs. single-click

In this, the 2nd instalment of my little blog series on adventure game interfaces, we take a look at two of my least favorite interfaces. The kind that's either cumbersome or simply treats you like an idiot. That's right, synchronize your Swatches, 'cos it's bitching time. Verb coin When you think "verb coin," you probably … Continue reading Battle of the U.I.s, Pt. 2: Verb coin vs. single-click

Making games as a hobby

I've recently played two games that were made, as far as I can tell, "just for the hell of it." And it's a delightful spirit of making games. Not for profit, not for recognition, not for fame nor money nor biatches -- just the simple fact that you've put out a game. I used to … Continue reading Making games as a hobby