Last week, I made a vlog about walking simulators. I quite like walking simulators, and I recently played a couple of them on my stream -- Dream and Caligo -- which I liked, but with some major caveats. I tried outlining what I found interesting about walking simulators, heaping tons of praise on games I thought did … Continue reading What actually IS a walking simulator?
They say, "Never work with children or animals." And that was indeed the phrase that instantly popped into mind when my wife responded to my question, "What do you think I should do for this year's AdventureJam?" with, "Why not make a game about our cats?" I couldn't help myself, though. It was such a … Continue reading Making “Kitty Quest” – my submission for AdventureJam 2017
I got into an interesting discussion on Twitter last night -- which, frankly, I probably should have been more awake for. The debate was about how developer Atlus have effectively told Let's Players not to play their game (at least, not any more than the beginning of the game). The official explanation is that it's … Continue reading Do Let’s Players hurt sales of adventure/narrative-driven games?
This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game. When you're making a game, one of the things you have to settle on early is what kind of user interface the game will be … Continue reading Battle of the U.I.s, Pt. 3: The One U.I. to End Them All