Battle of the U.I.s, Pt. 3: The One U.I. to End Them All

This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game. When you're making a game, one of the things you have to settle on early is what kind of user interface the game will be [...]

I did my very own Upper Memory Block episode!

I guess this is what they call "coming full circle," eh? The podcast that inspired me to start my own podcast allowed me to do my own guest episode for that podcast. Confused yet? Don't be. It just means that I got the chance to do my very own episode of Upper Memory Block, the [...]