Do Let’s Players hurt sales of adventure/narrative-driven games?

I got into an interesting discussion on Twitter last night — which, frankly, I probably should have been more awake for.

The debate was about how developer Atlus have effectively told Let’s Players not to play their game (at least, not any more than the beginning of the game).

The official explanation is that it’s a story-based game and Atlus doesn’t want the story spoiled for people who haven’t had a chance to play it themselves. A cynic like myself, however, might entertain the notion that it’s also an attempt to prevent people from just sitting down and watching a playthrough on YouTube or Twitch instead of going out and actually buying their own copy.

“You can just put the cash right in my hand, thank you.”

The question then becomes: do streamers or YouTubers who play games from start-to-finish — particularly games that rely heavily on an unfolding narrative, like adventure games — hurt sales of those games?

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Joint commentary videos – a step-by-step guide

One of the things I’ve been looking to do on my YouTube channel is more collaboration efforts. I loved doing the YouTuber Roundtable videos, but I also want to actually play more games with friends.

Inspired by the joint playthrough of Simon the Sorceror with SomeGuy (which has since been deleted, sadly), I decided I wanted to try something similar. I decided on Star Trek: The Next Generation – A Final Unity as the first game to try out joint commentary on, because my good pal Joe recently did a podcast episode on it, preceded by a video. Since it’s a game with a lot of minor branching paths, however, I invited Joe to be co-commentator on my playthrough of the game where I tried to do everything exactly right (that is, get all the pats on the back that Starfleet can give you).

“Who’s a good boy? You are! You’re a good boy!”

As opposed to a normal Let’s Play, where, aside from a bit of editing, you’re pretty much done with it when you’ve stopped recording, doing these joint commentary videos is a bit more work. The upside of it is that, at least for me, it gives me a good backlog of content that I can schedule to go out, thereby freeing up some time to work on other projects. Joe and I just did our commentary for the first half of the game this weekend — a two-hour session that will be split into four episodes.

If you want to know how to go about it, here’s a handy step-by-step guide on how to do your own joint commentary videos.

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