Steady on, because this post is not really about adventure games per se. It's about audio, specifically the challenges of recording clean audio, and it gets a bit technical. So if you don't give a shit about microphones, audio devices, gating, compression, and whatever else goes into that stuff, you're best off reading something else. … Continue reading Adventures in sound: My ongoing struggle with audio fidelity
I got into an interesting discussion on Twitter last night -- which, frankly, I probably should have been more awake for. The debate was about how developer Atlus have effectively told Let's Players not to play their game (at least, not any more than the beginning of the game). The official explanation is that it's … Continue reading Do Let’s Players hurt sales of adventure/narrative-driven games?
One of the things I've been looking to do on my YouTube channel is more collaboration efforts. I loved doing the YouTuber Roundtable videos, but I also want to actually play more games with friends. Inspired by the joint playthrough of Simon the Sorceror with SomeGuy (which has since been deleted, sadly), I decided I … Continue reading Joint commentary videos – a step-by-step guide