“The nostalgia is starting to pixelate.” – Review of Thimbleweed Park

Well, of course I played Thimbleweed Park. It’s probably the most anticipated adventure game to come out since Double Fine’s Broken Age. It made a lot of promises, none of which seemed unreasonable, while managing to keep the actual story and mystery a secret right up until its launch.

With a name like Ron Gilbert at the helm — even most gamers who don’t give a shit about adventure games know what Monkey Island is — expectations were, unsurprisingly, high. Here are my thoughts on whether these expectations were warranted, and if the game lives up to them.

Whether or not I liked the game, though, is only a small part of this review. There is a deeper discussion about the game’s design (particularly the multi-protagonist design) and the story itself that I think warrants some exploration.

Therefore, a stern warning: The following review contains spoilers. It is a review written for people who have already played the game. If you have not played Thimbleweed Park and just want to know whether you should or should not, then my answer is: Yes. If you like classic adventure games, and I do mean classic, then absolutely. Go play it.

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