What future game designers can learn from Undertale

After watching JackSepticEye play through the Pacifist Run of Undertale, I found myself in one of those "I must know everything about this thing!" obsessive moods. This deceptively simple-looking RPG has so many variables and alternate routes through its story that it's nearly overwhelming. On the surface, you can complete the game in three ways: … Continue reading What future game designers can learn from Undertale