Confessions of a Crap GameDev

Making “Kitty Quest” – my submission for AdventureJam 2017

They say, “Never work with children or animals.” And that was indeed the phrase that instantly popped into mind when my wife responded to my question, “What do you think I should do for this year’s AdventureJam?” with, “Why not make a game about our cats?”

I couldn’t help myself, though. It was such a hilarious idea. Cats and the internet are always a winning combination; talking cats even moreso. And it fit right into the mindset I’d had since the first time I participated in AdventureJam, when it was called Point & Click Jam, that I wasn’t so much in this to win approval as I just wanted to do something batshit crazy and hopefully freak the judges out.

Cocaine-dealing squirrels oughta do the trick.

So, without really knowing how I was going to get my two cats to actually appear in the game, I set out to create Kitty Quest — a story more or less born out of a five-minute brainstorm with my wife about how our indoor rescue cat, Pemberton Flæsk Mis Mis Brunata Odenkirk (yes, that’s his name), wanted to escape the confines of our house on a warm summer day. His companion would be our other cat, Carlin Spinoza Bøffelsovs (also real name), who is an energetic but dopey Maine Coon cat.

It wasn’t a fully fleshed out story by any means. In fact, the escape part turned out to just be the first act of a (very small) two-act game. Escaping our house would then send them on a small adventure where they faced the horrors that lurk outdoors, eventually causing them to change their minds and head back home.

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