Do Let’s Players hurt sales of adventure/narrative-driven games?

I got into an interesting discussion on Twitter last night — which, frankly, I probably should have been more awake for.

The debate was about how developer Atlus have effectively told Let’s Players not to play their game (at least, not any more than the beginning of the game).

The official explanation is that it’s a story-based game and Atlus doesn’t want the story spoiled for people who haven’t had a chance to play it themselves. A cynic like myself, however, might entertain the notion that it’s also an attempt to prevent people from just sitting down and watching a playthrough on YouTube or Twitch instead of going out and actually buying their own copy.

“You can just put the cash right in my hand, thank you.”

The question then becomes: do streamers or YouTubers who play games from start-to-finish — particularly games that rely heavily on an unfolding narrative, like adventure games — hurt sales of those games?

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Does pre-ordering make sense in a digital world?

I landed myself in two strange discussions on Twitter recently. One of them concerned pre-orders of games.

I don’t usually pre-order games. I’ve only done it three times in recent memory: Grim Fandango Remastered, Shardlight and Day of the Tentacle Remastered.

Like most people, I imagine, I have no problem waiting for a game to go on sale before I pick it up. It’s not like I have an oceanic amount of free time to play games, anyway. But in the case of the above examples, I was either a) really excited about the game and couldn’t wait to get my hands on it, or b) I wanted to show my support to the developers.

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