I got into an interesting discussion on Twitter last night — which, frankly, I probably should have been more awake for.
The debate was about how developer Atlus have effectively told Let’s Players not to play their game (at least, not any more than the beginning of the game).
The official explanation is that it’s a story-based game and Atlus doesn’t want the story spoiled for people who haven’t had a chance to play it themselves. A cynic like myself, however, might entertain the notion that it’s also an attempt to prevent people from just sitting down and watching a playthrough on YouTube or Twitch instead of going out and actually buying their own copy.
The question then becomes: do streamers or YouTubers who play games from start-to-finish — particularly games that rely heavily on an unfolding narrative, like adventure games — hurt sales of those games?