Rants and raves

Make your own Sierra death memes

You know it, I know it. Sierra games were so unfair, man! Well, now you can have a bit of fun at their expense.

A little while back, I made a couple of Photoshop templates for the Sierra death screens — both AGI (Space Quest I & II era) and SCI0 (Space Quest III era).

We’ve had some fun with these on Twitter for a while now, and I think it’s time to unleash them unto the world. Feel free to download these and create your own Sierra deaths — use them as memes, as reaction gifs, or just for shit and giggles.

AGI death screen.

SCI death screen.

Simply put your choice of graphics in the transparent “holes” in the template (just put any image you want on the bottom layer, and resize it to taste). Then edit the text to suit your needs.

» Download the AGI template (PSD)
» Download the SCI template (PSD)

With the AGI template, you can edit the main textbox, as well as the command prompt at the bottom (perhaps to display the command that got the player killed).

With the SCI template, you can edit the main textbox, as well as the “header” of the text box, and the text in the three “restore/restart/quit” boxes.

You’ll need this font pack to be able to edit the text. It includes Sierra AGI and SCI fonts.

P.S. I don’t have anything against Australia. I’ve been there twice and had a lovely time. I just made these examples to annoy my friend, DarthHelmet86.

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AGS Tutorial, Confessions of a Crap GameDev

How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world — the good, the bad, the smelly, and the first-time curious — will have two weeks to create an adventure game from scratch.

The beauty of the AdventureJam is that no one expects perfection. It’s just what you can knock out in two weeks. There is a ton of fun to be had with that kind of time constraint. It often forces you to go to silly places, to experiment, and to just do something for the hell of it.

I know a lot of people who say they want to make adventure games, but have no idea how. Back in August of last year, I made a series of tutorial videos that took you through the basics. They were a bit rambly and long-winded, though.

So, in anticipation of this year’s AdventureJam, I have made two new tutorial videos that are a lot more snappy — aimed at getting you started quickly.

The first one is about how to make a Sierra/LucasArts style adventure game with on-screen characters:

In this video, you’ll see me working on some scripting and stuff. If you want to take a look at the inner workings of the game yourself, click here to download the source code.

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Rants and raves

Your favorite Sierra characters beating the snot out of each other

This is one of those things that deserves being spread around like fungus, or perhaps an especially virulent STD.

What if someone suggested we took all our favorite protagonists from classic 80’s-era Sierra games and made them square off, Mortal Kombat-style? You’d probably have them committed.

Let’s be grateful, then, that this has yet to happen to the lads over at Jolly Roger Epic Productions (but probably will soon), because they went ahead and did just that.

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