You know it, I know it. Sierra games were so unfair, man! Well, now you can have a bit of fun at their expense.
A little while back, I made a couple of Photoshop templates for the Sierra death screens — both AGI (Space Quest I & II era) and SCI0 (Space Quest III era).
We’ve had some fun with these on Twitter for a while now, and I think it’s time to unleash them unto the world. Feel free to download these and create your own Sierra deaths — use them as memes, as reaction gifs, or just for shit and giggles.
Simply put your choice of graphics in the transparent “holes” in the template (just put any image you want on the bottom layer, and resize it to taste). Then edit the text to suit your needs.
AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world — the good, the bad, the smelly, and the first-time curious — will have two weeks to create an adventure game from scratch.
The beauty of the AdventureJam is that no one expects perfection. It’s just what you can knock out in two weeks. There is a ton of fun to be had with that kind of time constraint. It often forces you to go to silly places, to experiment, and to just do something for the hell of it.
I know a lot of people who say they want to make adventure games, but have no idea how. Back in August of last year, I made a series of tutorial videos that took you through the basics. They were a bit rambly and long-winded, though.
So, in anticipation of this year’s AdventureJam, I have made two new tutorial videos that are a lot more snappy — aimed at getting you started quickly.
The first one is about how to make a Sierra/LucasArts style adventure game with on-screen characters: