Battle of the U.I.s, Pt. 3: The One U.I. to End Them All

This has been a long time coming, but I was recently reminded of this topic as I have been (glacially) doing the groundwork for Space Quest Historian: The Adventure Game. When you’re making a game, one of the things you have to settle on early is what kind of user interface the game will be using.

And for the SQH game, I wanted to use my favorite type of adventure game U.I. ever. Turns out that’s not easy to do in AGS, but that’s not what this blog is about. Right now, I just want to tell you what that U.I. actually is.

It's this.
It’s this.

Surprised? Well, don’t be. Whatever you may think of Leisure Suit Larry 7, I will fight anyone who says that isn’t the best adventure game interface ever devised. Let me briefly explain how it works.

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