Latest blog posts

Adventures in sound: My ongoing struggle with audio fidelity

Steady on, because this post is not really about adventure games per se. It's about audio, specifically the challenges of recording clean audio, and it gets a bit technical. So if you don't give a shit about microphones, audio devices, gating, compression, and whatever else goes into that stuff, you're best off reading something else. … Continue reading Adventures in sound: My ongoing struggle with audio fidelity

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Playing Space Quest III with digitized sound effects

Maybe you've noticed: I've started playing Space Quest III on my YouTube channel. In the first episode, I talk about how Space Quest fans playing on an MS-DOS PC were jealous of those playing on an Amiga, because the Amiga people got to enjoy the game with digital sound effects. Most famously, being able to … Continue reading Playing Space Quest III with digitized sound effects

Feats of strength (and failure)

Bit of old news at this point, I'm afraid, but it deserves archiving. Another one of Joe's Hangouts took place earlier this month, covering a topic that I suggested. I really shouldn't have, because I didn't have any good stories to share on the subject, but it worked out well, anyway. As usual, the whole … Continue reading Feats of strength (and failure)