Well, that’s Order of the Thorne: The King’s Challenge done and dusted! Turns out the Queen was hiding in the strangest of places — and I still have no idea what the fucking point of the whole thing was.
Incidentally, this video is the first where I’ve recorded my commentary audio separate from the game audio and mixed them together in editing. Previously, I would let OBS record both game audio and my microphone, which it would then dump to a single file. This prevented me from adjusting the volume levels after it was all said and done, and that has led to some rather disastrous results in the past (such as the last episode of The Cat Lady). That means the awful audio balancing issues should now be a thing of the past!
Much belated, but not really: the episode went up as planned on Wetness Day (September 14th), but — as is explained with palpable pain in my voice in the opening of this episode — a Windows update had brought my system to its knees, forcing me to do a full system reset. So this post and the episode’s YouTube version is a bit late, but I hope you can manage.
As alluded to in the previous episode’s music talk, back in 1991, Ken Allen redid the soundtrack to Space Quest IV for the PC speaker in a day because he wasn’t happy with how a colleague had done it. So, to honor this feat (and also because Ken asked me not to), we begin this episode with the main theme from Space Quest IV, as performed by the inimitable single-beep PC speaker.
Special guest this evening is none other than game journalist, game writer, and walking game encyclopedia, Richard Cobbett, talking about the do’s and don’ts of adventure game designs.
Also on the program: Serena talks about the future of crowdfunding adventure games, Jess talks about breaking the fourth wall, and Pete talks bollocks.
Even though I extended the interview segment in this episode, there’s oh so many good bits I had to cut out — because the unedited interview with Richard took over two hours. So, please, if you like what you hear, do yourself the favor and listen to the full, unedited interview on Mixcloud:
And, of course, you can’t miss Pete’s uncensored rant on how he finally had to shut the doors to Priapic Mountain.
Next time, things get meta as I cram 7 people into the interview segment: Brian and Bianca of Square Waves FM, Ben and Francisco of Blue Cup Tools, Joe of Upper Memory Block, and Fred and Gareth of Back Seat Designers all get together to talk about the hows and whys of podcasting about games. Behind-the-scenes stuff abounds in a very special season finale.
I actually went over to the Donut-man’s house to record this, and we did a total of 3 episodes that day. Didn’t finish the game on this first day, but we do intend to reconvene and eventually finish the game.
The second ever video review of a game I have already played and intend to spoil the living shit out of for your viewing pleasure is here:
It’s LucasArts’ celebrated classic (and the first game I ever bought on CD-ROM, back when my pubes had barely grown in): Day of the Tentacle.
Recently re-released in a fancy Remastered edition by Double Fine, it is still every bit as spectacularly funny and brilliantly designed as it ever was. And, yup, I just spoiled my own spoiler-packed review for you there. So I really just saved you 30 minutes!
If you insist on watching it anyway, you can do so here:
(As a side note, yes, I realize one of my Patreon goals was to do these sort of reviews once a month. I clearly underestimated how long these things take to make. My patrons have been very understanding so far, but I really wish I hadn’t said “monthly.”)
Got a bit carried away this time because — well, fuck, the plot is really going now! It was a slow start to this game, but now we’re getting somewhere!
First, we steal from a sick old man (but it’s okay, ‘cos he’s fucking annoying); then we finagle our way into a doctor’s office; and, finally, we blow the lid off a major goddamn secret that’ll forever change shit!
So, yeah, I normally try to keep these SQHPlays episodes around 20-25 minutes if I can, but I felt justified in this being half an hour because GOD DAMN.
It is Wetness Day once again, and this episode is chock full of good stuff! First of all, Cedric announces that he’s moving to Norway — so that’s a major plus already.
Second, our “music pal” Ken Allen is giving away remastered music from his days at Tsunami Games for free to listeners of this podcast. Offer ends September 30th. Have a listen to the show itself for details on how to get this good stuff!
And third, our special interview guest tonight is none other than Wadjet Eye Games mastermind Dave Gilbert himself. Yes, the same Dave Gilbert that we interviewed over on Back Seat Designers a couple of weeks ago. But this interview has the strong advantage of having been taped over 6 months ago, back in February, so it’s chock full of outdated information! Well, no, actually, it’s a delightful romp through Dave’s career and his game design philosophy.
Last but not least, there’s more crowdfunding tips from Serena Nelson, more madness from Pete Toleman’s mental filth pit, and more music talk with our friends Brandon, James and Ken.
And, yes, the full, unedited 1 hour interview with Dave Gilbert can be found on Mixcloud — just remember, as I said, the interview is over 6 months old now, and he does say a few things that aren’t entirely accurate today. You know, things tend to change over a 6 month period. But all the stuff about his adventure game design philosophy and that he lives next to a hospital, that’s all still true.
Finally, of course, I know you’re dying to hear Pete Toleman unhinged and uncensored. This week’s memoir tape, with all the nasty profanity intact, can be heard over on Tumblr. Do check it out, if nothing else then for the satisfaction of hearing someone enthusiastically entice you to “fuck Ken Williams.”
That is it, and I will see you in two weeks for more space nonsense. Next week will have an extra special long interview segment, because my guest will be the master of both written and spoken words, Richard Cobbett, and that interview ran close to TWO hours — so it will be impossible to cut all that down to just 30 minutes in one episode. Stay tuned!