How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what … Continue reading How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

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“The nostalgia is starting to pixelate.” – Review of Thimbleweed Park

Well, of course I played Thimbleweed Park. It's probably the most anticipated adventure game to come out since Double Fine's Broken Age. It made a lot of promises, none of which seemed unreasonable, while managing to keep the actual story and mystery a secret right up until its launch. With a name like Ron Gilbert … Continue reading “The nostalgia is starting to pixelate.” – Review of Thimbleweed Park

Another fan tribute bites the dust

I shouldn't be surprised, but it still comes as a depressing blow: Went2Play's high-quality remake of Fate of Atlantis has been told to pack it in because "guuhhh license uggghh copyright blaaah." It's hardly surprising, given that the game was not just a remake of an existing game by a well-known developer (LucasArts) that Went2Play … Continue reading Another fan tribute bites the dust

A Star Wars adventure game? Yes, please!

So, there's a new Star Wars movie coming out. Maybe you haven't heard; they've been really quiet about it. </sarcasm> I never understood why LucasArts didn’t do a Star Wars adventure game. If you can do an action hero like Indiana Jones in an adventure game setting, you can sure as fuck do Star Wars. But they … Continue reading A Star Wars adventure game? Yes, please!