How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

AdventureJam 2017 is upon us next week! This means that adventure game developers from all around the world -- the good, the bad, the smelly, and the first-time curious -- will have two weeks to create an adventure game from scratch. The beauty of the AdventureJam is that no one expects perfection. It's just what … Continue reading How to quickly make a Sierra/LucasArts-style game in Adventure Game Studio

“The nostalgia is starting to pixelate.” – Review of Thimbleweed Park

Well, of course I played Thimbleweed Park. It's probably the most anticipated adventure game to come out since Double Fine's Broken Age. It made a lot of promises, none of which seemed unreasonable, while managing to keep the actual story and mystery a secret right up until its launch. With a name like Ron Gilbert … Continue reading “The nostalgia is starting to pixelate.” – Review of Thimbleweed Park